Principal designer,
6 + years of experience

Principal designer,
6 + years of experience

cytonic

CYTONIC

About

About

Cytonic is an L1 blockchain ecosystem with products like an airdrop app, dashboards, and token tools. I led the full design cycle from UX architecture and interfaces to brand identity and investor materials. Alongside hands-on design, I also managed tasks and worked with users, shaping both product and perception

Cytonic is an L1 blockchain ecosystem with products like an airdrop app, dashboards, and token tools. I led the full design cycle from UX architecture and interfaces to brand identity and investor materials. Alongside hands-on design, I also managed tasks and worked with users, shaping both product and perception

Project type

Airdrop app

Web 3

Roles

Project manager

Head of design

Deliverables

UX testing

Architecture

Brand identity

UI design

Pitch decks

Project type

Airdrop app

Web 3

Roles

Project manager

Head of design

Deliverables

UX testing

App architecture

Brand identity

UI design

Pitch decks

selected projects

From the past few years

Cytonic AI

Web 3

AI constructor

Arcanum

DEX

Token dashboard

Presentologi

AI constructor

Presentation tool

null.face

Business

Digital agency

Coinstars

Dex

Web 3

Apollo

Fintech

AI

FitChoice

Mobile app

Trainer AI

Dental clinic

Business website

01

Eliminating response delay after on-chain transactions

Define

The problem was lack of trust due to delayed feedback. The goal was to ensure stability despite blockchain limits.

The problem was lack of trust due to delayed feedback. The goal was to ensure stability despite blockchain limits.

Discover

UX testing showed that users were confused by blockchain delays, leading to repeated clicks and many support tickets

UX testing showed that users were confused by blockchain delays, leading to repeated clicks and many support tickets

Develop

I chose a frontend optimization: balances updated instantly after actions, while errors were explained if transactions actually failed

I chose a frontend optimization: balances updated instantly after actions, while errors were explained if transactions actually failed

Deliver

UX became smoother and more predictable, even within Web3 limitations

UX became smoother and more predictable, even within Web3 limitations

Support-related issues dropped by

~90%

Scenario completion improved by up to

85%

02

Improving scenario completion through
A/B testing of tooltips

Define

Key elements were unclear, causing failed scenarios. The goal was to boost completion and cut support

Discover

UX testing showed most users failed flows due to unclear mechanics and lack of familiar cues

Develop

I suggested tooltips and ran an A/B test, comparing flows with and without them

Deliver

All users with tooltips completed tasks, while the control group failed. The team agreed
to implement tooltips

Support-related issues dropped by

~70%

Scenario completion improved from 25%

90%

Case 01

Eliminating response delay after on-chain transactions

Discover

UX testing showed that users were confused by blockchain delays, leading
to repeated clicks and many support tickets

UX testing showed that users were confused by blockchain delays, leading to repeated clicks and many support tickets

Define

The problem was lack of trust due to delayed feedback. The goal was to ensure stability despite blockchain limits.

Develop

I chose a frontend optimization: balances updated instantly after actions, while errors were explained if transactions actually failed

Deliver

UX became smoother and more predictable, even within Web3 limitations

Support-related issues dropped by

~90%

Scenario completion improved by up to

85%

Case 02

Improving scenario completion through
A/B testing of tooltips

Discover

UX testing showed most users failed flows due to unclear mechanics and lack
of familiar cues

UX testing showed most users failed flows due to unclear mechanics and lack of familiar cues

Define

Key elements were unclear, causing failed scenarios. The goal was to boost completion and cut support

Develop

I suggested tooltips and ran an A/B test, comparing flows with and without them

Deliver

All users with tooltips completed tasks, while the control group failed. The team agreed to implement tooltips

All users with tooltips completed tasks, while the control group failed. The team agreed
to implement tooltips

Support-related issues dropped by

~70%

Scenario completion improved from 25%

90%

03

Shaping raw ideas
into interface logic

Define

No shared product logic caused misalignment. The goal was to build
a clear structure and documentation

Discover

The product had no clear definition,
and the team shared conflicting ideas
without a single vision

Develop

I ran sessions to define scenarios, created user flows, and introduced a Figma Helper system for statuses and notes

Deliver

The team gained a single reference point, made faster decisions, and navigated files independently

Rework due to misalignment reduced

Decisions speed improved from 2 to

0,5 days

Case 03

Shaping raw ideas
into interface logic

Discover

The product had no clear definition, and the team shared conflicting ideas without
a single vision

The product had no clear definition,
and the team shared conflicting ideas
without a single vision

Define

No shared product logic caused misalignment. The goal was to build a clear structure and documentation

No shared product logic caused misalignment. The goal was to build
a clear structure and documentation

Develop

I ran sessions to define scenarios, created user flows, and introduced a Figma Helper system for statuses and notes

Deliver

The team gained a single reference point, made faster decisions, and navigated files independently

Rework due to misalignment reduced

Decisions speed improved from 2 to

0,5 days

04

Building a visual
system from scratch

Define

No unified visual system existed. The goal was to create a cohesive identity scalable across all materials

Discover

The project started with no brand, style,
or UI, while teams worked in parallel, risking inconsistency

Develop

I ran a competitive audit, designed
a concept with typography, UI patterns, and style, then built a design system and brand guide

Deliver

The result was a unified visual language across all touchpoints, faster workflows,
and stronger brand positioning

Rework on inconsistencies reduced

Brand recognition increased

Case 04

Building a visual
system from scratch

Discover

The project started with no brand, style,
or UI, while teams worked in parallel, risking inconsistency

Define

No unified visual system existed. The goal was to create a cohesive identity scalable across all materials

Develop

I ran a competitive audit, designed
a concept with typography, UI patterns, and style, then built a design system and brand guide

Deliver

The result was a unified visual language across all touchpoints, faster workflows, and stronger brand positioning

The result was a unified visual language across all touchpoints, faster workflows,
and stronger brand positioning

Rework on inconsistencies reduced

Brand recognition increased

Questions

you might have

What’s your preferred work setup?

Do you have Web3 experience?

What leadership experience do you have?

Share a product design initiative you led and its impact

Have you worked with design systems?

How do you approach research?

Why do you prefer startups or early-stage products?

Anything else we should know?

Questions you might have

What’s your preferred work setup?

Do you have Web3 experience?

What leadership experience do you have?

Share a product design initiative you led and its impact

Have you worked with design systems?

How do you approach research?

Why do you prefer startups or early-stage products?

Anything else we should know?

get in touch

@2025

Email: frostybirdyworks@gmail.com

Telegram: @FrostyBirdy

get in touch

@2025

Email: frostybirdyworks@gmail.com

Telegram: @FrostyBirdy

get in touch

Questions

you might have

What’s your preferred work setup?

Do you have Web3 experience?

What leadership experience do you have?

Share a product design initiative you led and its impact

Have you worked with design systems?

How do you approach research?

Why do you prefer startups or early-stage products?

Anything else we should know?

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